There are many D&D 5e races in the fifth edition of Dungeons and Dragons game. They all have distinguishing and fantastic powers and characteristics which makes them unique from each other. Here is the races list of the characters of the game.
あれは 優雅 Dog Race Dnd 5e, うまくいけば's 便利であなたはそれが好き. 関連記事をもっと探す '優雅 Dog Race Dnd 5e' 下のカテゴリの下. When it comes to looking at the online platform and knows about the online games available multiple are there. But these days Dungeons and Dragons 5e races hit at the top. Everyone is fond of these races and also addictedRead More Dnd 5e Races (5th Edition) of 2020- Official GUIDE.
The list of Dnd 5e races in the game
Following D&D 5e Races guide available here. If you have any kind of doubts regarding 5th Edition races you can comment below given comment box.
Human
Humans are the most adaptable people who are ambitious. The humans are also innovators and pioneers. They always discover something new. They are also the youngest of the races. They can speak many languages and can learn quickly.
Goliath
They are strong and elusive and they face challenges every day. They live at the peak of the mountains. Only a few can claim friendships with the Goliath. Their bodies and appearance look as if they are made out of the mountain.
They can wander freely in the realms of rocks and mountains. The spirits are of the winds because they live amidst it. They have to earn their place at the tribe because they have to prove their power to live.
Aasimar
They serve as the guardians of the law. Their patrons want them to strike at the evil. They are the exemplary characters of the D and D.
They seek justice where there is an injustice. They are the upholders of all the things which are good and true. They have got the special powers to get rid of the evil.
The powers help them to stand straight when they are attacked by evil forces. The races contain the charisma, healing hands, darkvision and celestial resistance as their special talents and attributes.
Yuanti- Pureblood
The serpent-like creatures are known for their snake-like appearance. They are the remains of the decadent and ancient human empire.
They have the charisma, innate spell casting, magic resistance, dark vision, intelligence, etc. They are mostly smarter than anybody in the room because they have the sense to perceive what they are handling within the battlefield.
Triton
They are the established warriors of the oceans deep. They have also become active in the land because there are strong and intelligent.
They have an appearance like a fish and they are the people who have a civilization in the ocean. They are amphibious so they can swim expertly and breathe underwater.
They are called the guardians of the depths and emissary of the sea. They have the strength and charisma which the game needs. They can control the air and water which gives them an added benefit.
Tabaxi
They hail from the strange and the distant lands quite unknown which makes them mysterious. They look like a cat with the human body. They collect some of the interesting artefacts which they are curious about.
They have their eyes on all the wonders of the world. They are skilful like a cat and can jump from one to another easily. They are as flexible as a cat.
LizardFolk
They have an alien and unmovable mindset. They are cold-blooded so their thoughts are very far away from that of the warm-blooded creatures.
They can bite and are so cunning that they can get away with anything. They have the hungry jaws as their talent and they can also hold their breath for longer periods of time. They have a different set of basic principles than the others.
Dragonborn
They are born of dragons and as their name suggests the Dragonborn races will walk proudly in the world. Many people are afraid of the Dragonborn.
They are made by the draconic Gods and by the dragon. They are hatched from the eggs of the dragon. They are considered as the race very distinguished and unique.
They are half humanoids and a half dragon and have the best features of both the races. They are the faithful servants and true dragons. They are the soldiers of the wars and they are sometimes adrift with no real ambition in life.
Half-Elf
They are walking in the two worlds but they do not belong to any. They combine the good qualities of elf and human parents. They have human curiosity, inventiveness and also the ambition.
The senses are refined and they got the love for nature. They also have the artistic taste of the elves. They are different because of their emotional and physical differences. They watch their family and the best friend’s age because they do not age easily.
Some of the others live with their other half that is the elf kind and they reach adulthood in the timeless realm where their peers will stay as children.
Gnome
They are busybodies. They have that enthusiasm that is often not found in the other creatures. They live in close-knit communities.
There are sounds louder and laughter surrounding the places where the Gnomes reside. They take delight in life and enjoy all of their inventions, investigations, creation, and play.
Genasi
They inherit the attributes from both of the sides. They look like humans but have a different eye colour that is red, blue or Gray. They look different and odd.
The blood flowing from their veins appears in different colours in each of the Genasi and it is a magical power they contain. They at first look like a human on the first glance but they are quite different when seen up close.
Aarakocra
When seen from below the Aarakocra seem as if they are larger birds but they are actually humanoids with a body like a bird. They will reach a height of about five feet.
They have the long and narrow legs that taper to the sharper talons. Their heads have the complete appearance of the avian.
They look like a parrot and eagle combined which gives them a majestic appearance. They are fastidious about their feathers and look well-groomed.
Dwarf
They live in the kingdoms which are rich and majestic. Their halls are carved into the roots of the mountains. There is a continuous echoing of the hammers and picks.
They are fully committed to their clan and tradition and have an intense hatred for the orcs and goblins. These are some of the well-known facts about the Dwarves.
They are known for their skilled mining of stones and metal. They stand tall if the height over five feet. They are broader and compact and they can weigh as much as a human because they are strong and sturdy. They are two feet tall. They have the courage and the endurance which makes them a good match for the folks larger than them.
Elf
The elves are the people so magical and they belong to the otherworldly race. They live in the world but seem that they are no part of it.
They reside in places which are heavenly and ethereally beautiful. They live in the middle of the ancient forests and silvery spires. They glitter in the fairy lights.
The elves love nature and artistry. They also like to drift through the air with natural grace.
Tiefling
They are greeted with a lot of stares and glares. Wherever they go they are insulted by the people because of their ghastly looks.
They find the mistrust in every eye and they become accustomed to the cruel treatment. Their appearance is not of their making but of the ancestral sin.
They and their children are born like that because of the curse. The Tieflings were once part of the human bloodlines and they look like humans because they have originated from them. They have large horns and they may have them in different kinds of shapes.
Bugbear
They are the nightmare creatures of the other races in the D and D. They are the great and hairy creatures that look forbidding. They sweep through the shadows as still as a cat. They are dexterous, agile and have a powerful build.
Kenku
The Kenku is haunted by the ancient crimes that made them without any wings. They are bound by the curse so they could not fly. They wander the world as the vagabonds and robbers.
They live at the edge of the societies of humans. They steal and survive and have no real ambition in life. They are wise, dextrous and have undergone the training of the Kenku.
Githyanki
They live at the planes of their ancestors called the Astral Plane. They are slender and slim humanoids with the skin which is rough and leathery. They have the eyes which are bright black in colour.
They have hair which is red or black. They were known to be manipulated and enslaved by the mind flyers so they have the power of psionic abilities.
Male and female in this race train heavily in the fields of magic and combat. They are loyal and individualistic in their attitudes.
These are the famous and top races of the Dungeons and Dragons game. You can choose the character from the race you prefer by seeing the characteristics of each of the races in the game.
Don’t miss: [Officially] D&D 5e Backgrounds (5th Edition)
Gnome are the common races, which are also known as one of the smallest common races. Gnomes are very resilient, but these are not so weak if we compare its foes are assumed. Commonly, these races stand almost 3 feet over in height. The diminutive stature of the Gnomes reduces its capability to move quickly. Gnomes often take advantage of their size, while fighting those foes which are much larger than itself.
A steady ping of all the activities penetrates the warrens and its surroundings where Gnomes form the communities of close-knit. In Gnomes, louder sounds intercept the hum. Here, a crunch of grinding gears also has, with a minor explosion as well. Except these, there is a yap of surprise or triumph, as well as bursts of laughter.
All kinds of jokes are loved by Gnomes, especially pranks and jokes are dedicated to the more serious tasks of what they have undertaken. Many Gnomes have the great skills of having engineers, alchemists, tinkers, and architects that’s why they’re willing to make mistakes. They’re also perfect in their work and most of the times they take bold steps and thus also take risks dreaming large.
Gnomes those are curious, usually, take the various adventures to see the world so that they can explore their love. Some Gnomes take quick adventures due to their love for gems and other fine items.
It doesn’t matter at all that what spurs them to adventure, Gnomes who adopt this way of life to enlarge as much enjoyment out of it as they do out of any other activity they have undertaken, have the great annoyance of their adventuring companions. Now kenku 5e each and every information available for free.
Gnome Statistics
Size | Small |
Type | Humanoid |
Tag’s | Usually neutral good |
Gnome General Info
Vision | Darkvision |
Average Lifespan | Usually up to 300 years, but 500 not unheard of; physically show aging but do not become infirm |
Homeland’s | The Feywild and Toril |
Language’s | Common, Gnomish |
Subraces | Deep gnomes, forest gnomes, rock gnomes |
Gnome Appearance
Average Height | Between 3 and 4 feet tall. |
Average Weight | 40 – 45 lbs |
Distinctions | Small, keen mind, bright personality, magically gifted, can turn invisible |
Gnomes are a fantasy race of small and earthy men and women who possess a great magical power that often looks like prematurely aged. If you understand as a poor way to describe them, then you’re not wrong at all. The Gnomes are basically the redheaded stepchildren of fantasy gaming. It is a race codifying titan, Dungeons, and Dragons which has never been able to give them a solid defining core way similar to what they have done with the dwarf races.
Usually, Gnomes stand 3½ feet tall having the weight of 40 to 45 pounds. Their skin color ranges from dark tan to woody brown, and hair is fair, and their eyes can be any shade of blue. Gnome males prefer short, carefully and their beards are trimmed. The costumes of Gnomes are generally are made of leather but sometimes they also wear those are made of earth tones. Except this, they also decorate their clothes with some fine jewelry. Gnomes reach adulthood at the age of about 40, and survive almost for 350 years. Some of them can also live for almost 500 years.
The language that Gnomes speak is known as Gnome. The place where Gnomes travel is known as Gnome Lands whether they are traders, tinkers, or adventurers. In Gnomes, warriors in gnome settlements usually learn Goblin. Most Gnomes those are encountered outside their home are warriors. Check out d&d 5e human race and more about it.
Gnome D&D 5e Traits
Contents
The Gnome character has certain characteristics in common with all other Gnomes.It has the ability to increase your score where your Intelligence score increases by 2.
![Dnd 5e Dog Race Dnd 5e Dog Race](/uploads/1/1/8/9/118922658/641119511.jpg)
Age: Gnomes mature at the same rate that humans do, and they are most expected to settle down into an adult life by around age 40. They can live minimum 350 years and maximum up to 500 years.
Alignment: Most of the times, Gnomes are good and tend toward law are scientists, engineers, researchers, scholars, investigators, or inventors but those who tend toward chaos are poets, cheats, wanderers, or fanciful jewelers. Gnomes are good-hearted, and even the cheats among them are more happy than wicked.
Size: Gnomes are approximately 3.5 feet tall and an average weight of them is about 40 pounds. Your size is Small.
Speed: Your base walking speed is 25 feet.
Darkvision: It needs to know about an underground life, you have an excellent vision power in dark and dim conditions. In this condition, you can see the objects in dim light within 60 feet of you and in darkness as if it were dim light and you can’t see color in darkness, only shades of gray you can see.
Gnome Cunning: Here, you have an advantage on all Intelligence, Knowledge, and brilliance saving throws against magic.
Languages: The language of Gnomes is very common which is Gnomish that they can speak, read, and write. This language uses the script called as Dwarvish. It is renowned for its technical tracts and its catalogs of knowledge about the natural world as well.
Combat
Most of the times, Gnomes prefer misdirection and deceit over direct confrontation.
Many times, they befuddle or embarrass their foes for killing them.
Gnomes make heavy use of illusion magic and also carefully prepares tricks whenever they are able to do this.
D&D 5e Gnome
D&D 5e Gnome is a new series of Gnomes with personality traits, ideals, bonds, and flaws specifically for the D&D races. D&D 5e Gnome is a bit harder because of the not finding it in Middle-Earth, so it doesn’t have Tolkien’s or Jackson’s works to draw upon as inspiration. In D&D 5e Gnome every race varies by setting, but there are some also who are more than others. Have a look at dnd 5e warforged this race as well.
In D&D 5e Gnome, the other races covered so far are divided by their subraces, but sometimes, it has also been seen that Forest Gnomes and Rock Gnomes are different enough because it has been experienced that each of them a few unique options. In D&D 5e Gnome, each table includes a die value with the second number in parentheses. Add +2 to each roll for rock Gnomes only.
Also, note that if you don’t feel that personality differences between Gnome subraces, these are relevant, roll one die size larger. Always note that, if you’re selecting personality features, just remember that the first two in each table is for Forest Gnomes only, and the last two in each table is for rock gnomes only.
Rock Gnome: In Rock Gnome, you have a natural invention and courage beyond that of other Gnomes.
Lore of Artificer: If you are making any history of knowledge then check related to magic items, alchemical objects, or technological devices. Here you can also add twice your skill bonus, instead of any skill bonus that most of the times you apply.
Tinker: Here, you get a proficiency with architect’s tools, implementing these tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp).
The device terminates running after 24 hours except you spend 1 hour repairing it to keep the device functioning, or when you use your action to destroy it. At the same time, you can also reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a device, choose one of the following options given below –
Clockwork Toy: This toy is a clockwork animal, beast, or person. The best example for this is, frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns, not in a fixed direction. Also, it makes appropriate noises to the creature it represents.
Fire Starter: The device produces a small flame and it can be used to light a candle, or torch, or campfire. This device requires an action.
Music Box: When the music box is opened, this music box plays a single song at a modest volume. The box stops playing when it reaches the song’s end or when it is closed.
Ability Score Increase: The score of your Wisdom increases by 1.
Natural Swimmer: You have an advantage in the Strength of the Athletics that checks made to swim or otherwise maneuver in the water.
River Child: You are proficient in water vehicles and navigator’s tools
Forest Gnome: Forest Gnomes have a great ability for stealth and deception which are generally secretive. They gather in hidden forest communities, befriending the local animals.
Dnd 5e Dog Race Results
Ability Score Increase: Your Ability score increases by 1.
Natural Illusionist: Here, you get to know about the minor illusion magic. Knowledge is your spellcasting modifier for it.
Speak with Small Beasts
Through sound and gestures, you may communicate simple ideas with Small or smaller beasts.
Dnd 5e Dog Race
Deep Gnomes
Though, the Forest Gnomes and the Rock Gnomes are the Gnomes which are most commonly found in the lands of the surface world. There is another subrace of Gnomes rarely seen by any surface-dweller Deep Gnomes which is also known as svirfneblin.
For the outsiders that are well observed, and suspicious, Deep Gnomes or svirfneblin are cunning and silent but they can be just as kind-hearted, loyal, and compassionate which is just similar to the surface cousins as well. We just published dragonborn dnd 5e race guide and stats etc now you can read about this race for free.
Gnome D&D 5e Traits –
When you go to create any Gnome character, you have a lot of options to choose the deep Gnome as an alternative to the subraces in the Handbook of the player. Also, for your convenience, the traits of the Gnome and the deep gnome are combined here.
Ability Score Increase
The ability or Intelligence score increases by 2, and your Dexterity score increases by 1.
Age
Deep gnomes were short-lived for Gnomes and they would mature at the same rate like the humans do and are considered as a full-grown adult by the age of 25. Also, they survive for 200 to 250 years, although hard work and the perils of the Underdark often claim them before their time.
Alignment
Deep Gnomes or Svirfneblin assume that life depends on avoiding complications with other creatures and thus it doesn’t make enemies and they favor neutral alignments. Also, one of the interesting facts about them is that they rarely wish others ill, and they are unlikely to take risks on behalf of others.
Size
A typical size of Deep Gnomes or svirfneblin stands about 3.5 feet tall and weighs 80 to 120 pounds. Your size is Small.
Speed
![Dnd 5e dog race 2017 Dnd 5e dog race 2017](/uploads/1/1/8/9/118922658/405688190.jpg)
Your base walking speed is 25 feet.
Superior Darkvision
Your dark vision has a radius of 120 feet.
Gnome Cunning
You have an advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Stone Camouflage
You have an advantage on stealth or dexterity check to hide in rocky terrain.
Languages
In Deep Gnome, you speak, read, and write Common, or Undercommon or Gnomish Language. The svirfneblin dialect is deeper than surface Gnomish. Most of the svirfneblin know only a little bit of Common Gnomish but those who deal with outsiders and that includes you as an adventurer, picks up enough Common to get by in other lands
D&D Gnome Appearances
In D&D Gnome, the standard appearance is essentially a dwarf with a dash of an elf. The appearance is in a small and heavy humanoid which is usually described as both fairly simple and seem to age quickly, giving them faces having wrinkles and pronounced beards & mustaches.
Excepting dwarves, they have no cultural attachment to their mustaches and beards that’s why they often shave them into goatees. It can also keep its mustaches similarly small, neatly kept affairs to keep them out of their way. The D&D Gnomes are also commonly known for their prodigious noses. The elfin aspect mostly shines through in long, pointy ears.
The 4th edition of Gnome rejects the dwarfish element that’s why they look like scaled-down eladrin, with wild, spiky hair. They look very attractive, in comparison to the gnomes of past editions. The Golarion Gnome of Pathfinder looks like a chibi anime character. In standard look, it has a small mouth, near-absent nose, and huge eyes which are actually canonical to their lore, and they come in a vast variety of different and weird skin, hair and eye colors.
Gnome Names:
Dnd 5e Dog Race Track
Male Names: Alston, Alvyn, Boddynock, Brocc, Burgell, Dimble, Eldon, Erky, Fonkin, Frug, Gerbo, Gimble, Glim, Jebeddo, Kellen, Namfoodle, Orryn, Roondar, Seebo, Sindri, Warryn, Wrenn, Zook
Female Names: Bimpnottin, Breena, Caramip, Carlin, Donella, Duvamil, Ella, Ellyjobell, Ellywick, Lilli, Loopmottin, Lorilla, Mardnab, Nissa, Nyx, Oda, Orla, Roywyn, Shamil, Tana, Waywocket, Zanna
Clan Names: Beren, Daergel, Folkor, Garrick, Nackle, Murnig, Ningel, Raulnor, Scheppen, Timbers, Turen
Nicknames: Aleslosh, Ashhearth, Badger, Cloak, Doublelock, Filchbatter, Fnipper, Ku, Nim, Oneshoe, Pock, Sparklegem, Stumbleduck
Frequently Asked Questions (FAQ’s)
Q: How much do gnomes weigh in D&D?
A: It weighs 40 to 45 pounds
Q: How tall are gnomes D&D?
A: 3.5 feet (91-107 cm) tall.
Q: How long do gnomes live in d&d?
A: 500 years
Q: Are gnomes fey?
A: Yes, the gnomes were fey humanoids.
Q: What do gnomes eat dnd?
A: fruit, nuts, tubers, leaves, and grasses, because of their powerful digestive system they can easily eat which was considered as inedible food for most of the other races.